As for whoever mentioned the SDL port, thanks.  I'll look into that.

Be sure you look at the native draw(3) stuff as well.  In certain
ways, it's much like SDL, only with Image* instead of SDL_Surface* and
Rect instead of SDL_Rect*.  Of course there are differences
(especially with keyboard and mouse handing) but the leap from
SDL_BlitSurface() to draw() really isn't that big.

Micah

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