As for whoever mentioned the SDL port, thanks. I'll look into that.
Be sure you look at the native draw(3) stuff as well. In certain ways, it's much like SDL, only with Image* instead of SDL_Surface* and Rect instead of SDL_Rect*. Of course there are differences (especially with keyboard and mouse handing) but the leap from SDL_BlitSurface() to draw() really isn't that big. Micah
