shouldn't be a problem to port inferno - if the docs are good and a
compiler is in place.  i had a brief look at it just then but didn't
even see what processor it has.

It's based around the MagicEyes MP2520F, which has an ARM920T and an
ARM940T onboard.  I think ARM compilers for Plan 9 and Inferno are
already up to the job, and the docs seem relatively complete.  I just
haven't had time to take a whack at it, yet.  I probably would start
with hosted Inferno, since the thing comes with Linux on it.

I'm quite pleased with mine.  It doesn't weigh much; the screen's nice
and bright; the battery life is pretty good, considering it just uses
2 AAs (I like my iC3 15-minute charger); and it was nice to be able to
pack the NES, Game Boy,  and Atari 2600 away permanently (although
Kaboom! isn't the same without a paddle).  On top of that, the
manufacturer actually encourages you to hack on it -- something that
certainly can't be said for the PSP or the DS.  I would rather the
'digital joystick' thing were a d-pad, but that's a small complaint.

Micah

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