shouldn't be a problem to port inferno - if the docs are good and a compiler is in place. i had a brief look at it just then but didn't even see what processor it has.
It's based around the MagicEyes MP2520F, which has an ARM920T and an ARM940T onboard. I think ARM compilers for Plan 9 and Inferno are already up to the job, and the docs seem relatively complete. I just haven't had time to take a whack at it, yet. I probably would start with hosted Inferno, since the thing comes with Linux on it. I'm quite pleased with mine. It doesn't weigh much; the screen's nice and bright; the battery life is pretty good, considering it just uses 2 AAs (I like my iC3 15-minute charger); and it was nice to be able to pack the NES, Game Boy, and Atari 2600 away permanently (although Kaboom! isn't the same without a paddle). On top of that, the manufacturer actually encourages you to hack on it -- something that certainly can't be said for the PSP or the DS. I would rather the 'digital joystick' thing were a d-pad, but that's a small complaint. Micah
