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I looked at this when I did the drawterm back-end.
The basic structure of the implementations is similar, but there's a fair bit of tweaking required to move the drawterm back end to P9P. I hacked at it a bit and ran out of time; there's nothing sufficiently good in my hacking about that anyone else would want to play with it - it doesn't even compile, IIRC. The main difference I think was in the keyboard and queue handling - drawterm has a nice clean interface there, where p9p's is somewhat more integrated with the graphics.

Paul


On 9-Mar-07, at 9:28 AM, David Leimbach wrote:

Just wondering if the Carbon back-end to drawterm would serve as a
good way to get the same effect for all of p9p and Inferno.

I love Acme and Sam and hate having to run X11.app to use em :-)

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