Hey David,

Compiling isn't that much of a problem really. Devkitpro comes with a
utility called ndstool which will take the arm7 and arm9 executables
and throw them together with the proper nintendo header.

All you need to do when you compile is make sure that you know where
your entry points are and tell 5l you don't need any headers. I was
pretty clueless about the whole thing when I started but Charles has
been great in guiding me through things.

Noah

On 8/3/07, David Leimbach <[EMAIL PROTECTED]> wrote:
>
>
> On 8/2/07, Noah Evans <[EMAIL PROTECTED]> wrote:
> > Hey David,
> >
> > I haven't mentioned it on this list yet, but my summer of code project
> > has inferno booting on the ds. I can make it to wm/sh. Right now I'm
> > working on touch screen or wifi support. If you're interested and have
> > a flash card or an emulator(I like no$gba) I'll hook you up with a
> > game rom and the source.
>
> > Noah
>
> I'm extremely interested.  Especially in how you got it all compiled :-)
>
> Every time I thought I'd have time to sit down with the toolchain, I ended
> up getting married or buying a house or something :-)
>
> I'm hoping I'll have some time for actually playing with this in the near
> future.
>
> Dave
>
> > On 8/3/07, David Leimbach <[EMAIL PROTECTED]> wrote:
> > >
> > >
> > > On 8/2/07, ron minnich <[EMAIL PROTECTED]> wrote:
> > > > There is some interest from this quarter: http://sicortex.com/
> > > >
> > > > in a MIPS port. yes, of Plan 9.
> > > >
> > > > While it is cool to keep old dead hardware going, I wish I could
> > > > entice you folks to look at embedded boards with the 4-core mips chip.
> > > > Same processor as in sicortex. Much more useful to the world at large.
> > > >
> > > > thanks
> > > >
> > > > ron
> > > >
> > > 4 core mips eh?  That's pretty interesting.
> > >
> > >  I need to get back into playing around with the nintendo DS again.  I
> just
> > > wish I had more free time to do so...
> > >
> > >
> > >
> >
>
>

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