>> I suspect a lot of eyecandy would be easier to implement on
>> plan9.  I have been thinking about openGL on plan9.  Has
>> anyone looked at adding openGL to Plan9?
> 
> the free opengl libraries (mesagl) were ported long time ago without
> any of the optimizations. they were never tied to the windowing
> environment however. glut was never ported, nor was a replacement for
> it ever written.
> 
> it is a good exercise in Plan 9 and it's doable within the APE
> framework, so not too big of an effort. making it fast though is much
> more difficult :(

Perhaps some of the reason nobody is doing much with 3D is that a lot of
people use drawterm all the time, which is less than ideal. I dread to think
of DOOM on drawterm over my connection :)


John

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