>> I suspect a lot of eyecandy would be easier to implement on >> plan9. I have been thinking about openGL on plan9. Has >> anyone looked at adding openGL to Plan9? > > the free opengl libraries (mesagl) were ported long time ago without > any of the optimizations. they were never tied to the windowing > environment however. glut was never ported, nor was a replacement for > it ever written. > > it is a good exercise in Plan 9 and it's doable within the APE > framework, so not too big of an effort. making it fast though is much > more difficult :(
Perhaps some of the reason nobody is doing much with 3D is that a lot of people use drawterm all the time, which is less than ideal. I dread to think of DOOM on drawterm over my connection :) John
