Either way, you won't need direct hardware manipulation on Plan 9. Just run it from a virtual machine and see where you go from there.
On Feb 3, 2008, at 11:33 AM, Filipp Andronov wrote:
There were many attempts to port OpenGL to Plan 9, none of which I got to work. I started working on a ground-up 3D library but lost it to a faulty Plan 9 partition.I have no plan to start serious works about OpenGL porting. I just want to play with Plan9, if i port Gallium3D if will be great success. Actually i have no working Plan9 yet (!), so i just looking around, reading documentation and asking about some questions that i have in my mind :)So my plans is not something serious, i just looking for somethings for fun :)2008/2/3, Pietro Gagliardi <[EMAIL PROTECTED]>:There were many attempts to port OpenGL to Plan 9, none of which I got to work. I started working on a ground-up 3D library but lost it to a faulty Plan 9 partition. On Feb 3, 2008, at 10:56 AM, Filipp Andronov wrote:Some graphics chip, actually i want port OpenGL to Plan9, but DRI has ugly architecture and Mesa with X11 are overload by unnecessary code,as far as i know it is because of historical reasons.I have experience with X11 and OpenGL specifications and device driverdevelopment, so my plan was port general parts of mesa (not all of course), but with out DRI on Intel graphics chip (i have that card) with hardware acceleration. When i start dig problem i have found DRI replacement known asGallium3D, it is completely new project (from Mesa community as far asi know) and it small enough for try to port it. Intel chips has very good documentation and linux driver what i know very well. So plan was: 1. Port Gallium3D, pieces by piece 2. Port some features from Linux Intel driver to Plan9 if necessary 3. Try to port some pieces Mesa Of course it is a very big work, and i know that, but it is interesting enough to be fun. I have no target to create completelyOpenGL implementation or port of Mesa, i just want to play with Plan9kernel, Mesa and Intel card :)) 2008/2/3, Pietro Gagliardi <[EMAIL PROTECTED]>:Out of curiosity, what hardware do you need to get working? On Feb 3, 2008, at 10:28 AM, Filipp Andronov wrote:I'm not sure that "project fork" is a best way. Because hardwareproblem is a little piece of work and it's lays it separate module.The biggest part of application is a some computations and somealgorithms implementation...As far, as application was port in manydifferent Linux platforms, it's almost impossible to find some function with out #ifdef :)) Ok, any way, it looks like "project fork" is simplest way to do port, so any other ways is not very interesting. I think that this way is most correct, because in that case i could redesign many parts of thisapplication in "plan9 style", do some soft services like, files forexample :) Thanks to all for your help :) 2008/2/3, Pietro Gagliardi <[EMAIL PROTECTED]>:You need to do direct hardware manipulation? Then "project fork" isprobably best. On Feb 3, 2008, at 10:13 AM, Filipp Andronov wrote:Heh, i try to "port" my program, and it's really not possible in my point of view :) Actually, i don't have working Plan9 right now, reason is quite simple, on my hardware plan9 does do not work (PC emulators couldn't help because my program should work with some special hardware), so itry to create PC from "supported hardware" list, but it take sometime to get all pieces, put they together, install, configure plan9 and so on )) Ok, i have no Plan9, but i have my application that i want to port,so i try to remove all autotools macros from it and try to do somepreparations, like new abstraction layer for threads creation...and i'm completely failed, just because too much autotools stuff in sources. And it too complicated to figure out what exactly i should remove in every case...And my application much smaller that mesa for example. Or X11 (bytheway, how X11 was ported?), and i do not touсh such problems likedifferent library, kernel interfaces and so, and so... So it looks like "project fork" is only way :( 2008/2/3, Paweł Lasek <[EMAIL PROTECTED]>:On Feb 3, 2008 2:55 AM, Pietro Gagliardi <[EMAIL PROTECTED]> wrote:Circular cause and consequence is funny. Let me add to this list: - jpg - png - tiff - PostScript - TeX (tpic) - HTML - Mahjongg, sokoban, sudoku, tetris (games/4s) - SPARC, MIPS, x64 - MP3, PCM, OGG (PAC was made at Bell Labs) - SoundBlaster 16 Let me put it this way:GNU software is good, except for GNU development tools,which, except for the gcc program itself, are mediocre and break compatibility (try using a Bell Labs makefile with GNU make).I'd add to it the fact that autotools source files are hard to make, somany people who are to lazy to do it properly just put the famous(in)sanity check and checks for libs they use. The effect? A simple C program that doesn't rely on anything except for example libpng will check for C, C++, FORTRAN 77 compilers, check if those are from GCC and various other things. Imagine my surprise when I had seen a configure script (for EmacsLisp utility) that only checked for Emacs versionand few EmacsLisp files it used - a rare thing IMHO, when >80% ofconfigure running time is for checking for not used software. "CPU cycles are cheap, programmer time is expensive" <--- This doesn't mean that total laziness is appropriate. The best thing about autotools is I think the scheme of running configure - AFAIK mplayer doesn't even use configure for it's script, instead they use their own, which looks the same to end user. And saves a lot of time :-) -- Paul Lasek
