Frank A. Stevenson wrote:
> I like this idea (it would be great to make a practical implementation) 
> ... without giving to much thought about it, it seems that the shifting 
> can be avoided by unrolling the loop, and using the 64 registers as a 
> ring-buffer.
I obviously did not think to hard about this :-( The amount of shifting
is a problem, especially with the way ATI handles branches. (shifting
only 2 around takes the same amount of time as shifting all 3) - I will
need to think of something cleverer. :-)

Frank


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