Hi,
When cracking a burst, for all DP generated (with 12lsb == 0), about
30% of them will find a match on disk.
This seems like _a_lot_ !
Especially since when you look at all the end points in the table,
only about 1/750000 of all the possible 52 bits (64-12) values are
present.
This is particularly annoying because :
- For each hit, we have to replay the chain see if we find the
bitstream we're looking for.
- If the disk hit rate was very low, we could make an 'index' with
just the endpoints (and this would be about 37% of the current size),
and then just put that part on very fast drive (SSD) and leave the
rest on HDD.
Did anyone notice that / can confirm this ?
Cheers,
Sylvain
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