Atomic Actions can be nested now, arbitrarily deep (well, ok, only 4.2
billion levels deep). This fixes bug 2314. What this means is that, say,
in FV_View.cpp you have this type of call chain:
void call1()
{
beginAtomicGlob();
// do some stuff
...
call someOtherFunction();
endAtomicGlob();
}
void someOtherFunction ()
{
beginAtomicGlob ();
// do some stuff
endAtomicGlob ();
}
now these get handled properly - i.e. now they're both part of the same
atomic glob instead of what we had before, which honestly should have
segfaulted or not undone properly.
Dom