--- Dom Lachowicz <[EMAIL PROTECTED]> wrote:
> Implementing a vector of incorrect phrases and
> squiggling them is trivial. Determining if a given
> phrase is correct/incorrect and why is so is the
> hard part in front of us :)

This needs to be done via an interface, which at first
might do nothing at all, but which grammar type people
can use easily.

> Oh, that and our code to separate things on
> phrase/sentence boundaries is non-existent. This'll
> be non trivial too.

We should do it ourselves.  Otherwise it'll make
grammar plugins very messy.  Again we need a clean
interface which at first will wrap pretty dumb code
but which can be enhanced in isolation from other
scary things.  An initial version will just think any
. or ? or ! is a sentence boundary, and any nonletter
character is a word boundary for instance.

> Or the grammar checking tool will have to determine
> this for us. Either way, it's not fun.

Hey - it's fun for some of us (=

Andrew.

> Just keeping things in perspective,
> Dom
> 
> On Sunday, September 22, 2002, at 02:07 AM, Martin
> Sevior wrote:
> 
> > Sun, 22 Sep 2002, [iso-8859-1] Andrew Dunbar
> wrote:
> >>
> >> What we probably need to do is start designing a
> >> grammar checker framework, complete with a plugin
> >> interface for extensions, and design the
> barbarism
> >> checker as a plugin for it.
> >>
> >
> > I've discovered that I personally definately need
> a grammar checker so 
> > I'm
> > happy to help out though not take the lead on a
> grammar checker.
> >
> > There are two components. The "squiggling"
> implementation and the 
> > actually
> > parsing of text.
> >
> > Regarding the squiggling, we can borrow much of
> the design from the
> > spell-checker.
> >
> > To remind people this works by building a vector
> of pointers to
> > fl_BlockLayout classes then processing these
> during idle time in the 
> > GUI
> > mainloop.
> >
> > The fl_BlockLayout classes container pointer to
> text in the piecetable
> > which is seperated by white space characters into
> words. These words 
> > are
> > fed through the spell checker.
> >
> > A grammar check would do exactly the same except
> it would have to
> > recognize sentences and parse these through to the
> grammar checker.
> >
> > I think we can reuse much of the spell checker
> code so that
> > fl_BlockLayouts are parsed through to both the
> spell checker and the
> > grammar checker.
> >
> > If a region of the text is found to be suspect the
> text is marked with 
> > a
> > green squiggle two pixels below the red squggle.
> >
> > Hmm the more I think about this, the easier it
> seems. We can re-use a 
> > lot
> > of the existing classes and methods and just add
> extra code to split
> > the text into sentences as well as words.
> >
> > The grammar checker would have to mark the start
> and end points of the
> > dodgy text and send this info back. Then we reuse
> the squiggle code to
> > draw between the points.
> >
> > I think this would not be hard to get working
> rather quickly.
> >
> > see the code in the file fl_BlockLayout.cpp
> >
> > Cheers!
> >
> > Martin
> >
>  

=====
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