Due to a volcano - the following meeting this Friday has been postponed.
Martin Turner wrote: > *** Apologies for Cross-posting *** > > Naty Hoffman, Activision Inc. "State of the Art in Game Console Graphics" > > Friday xxxxxxxxxx, 2-3pm (BST) Room 1.10, Kilburn Building The > University of Manchester > > The lion's share of game graphics R&D is targeted to consoles, where > graphically intensive games sell the most copies. Although the > hardware has not changed in the last five years, gamers still expect > graphics to continually improve. Meeting this expectation requires > efficient use of hardware resources and careful selection of graphics > algorithms and techniques. This talk will describe the current state > of the art, and go over the graphics techniques that have proven most > useful in console game development. > > ----- > Part of http://manchester.siggraph.org/ > > ----- > Anyone wishing to view via Access Grid should note the following. > Please check the Jabber room shortly before the start of the seminar > to find if ScreenStreamer is to be used. > > Virtual Venue: University of Manchester Room1:10 > > Jabber Room: university-of-manchester-(1.10) > (sam.ag.manchester.ac.uk)@conference.mcs.anl.gov > > ScreenStreamer: Preferably use ScreenStreamer software - go to > http://www.memetic-vre.net/software/ScreenStreamer/ScreenStreamer.php > and select room "University of Manchester (1.10)" from the AGSC > section. Grab the screen feed (by clicking on it) from the > screenstreamer window and resize it - more info can be found on > http://www.memetic-vre.net/software/ScreenStreamer. > > Alternatively, the screenshot can be accessed at > http://192.150.184.66:7890 (this IP might change for some sessions - > please check Jabber). > >