Microsoft warning on online games

Aug 15, 2006

Criminals are targeting the lucrative world of online games, an engineer at 
software giant Microsoft has warned.

Dave Weinstein said that massively multiplayer online role playing games 
(MMORPG) like World of Warcraft were vulnerable to attack.

Hackers could use malicious programs to steal players account information and 
then sell virtual items, such as gold or weapons, for real world cash.

Some players accounts can be worth up to $10,000 (£5,300).

"The police are really good at understanding someone stole my credit card and 
ran up a lot of money. It's a lot harder to get them to buy into 'someone
stole my magic sword,'" he told the Reuters news agency.

Mikko Hypponen a security specialist at security firm F-secure said that they 
have already dealt with hundreds of malicious programs that seek to steal
players account details.

"It might sound far-fetched but this is a real problem," he told the BBC News 
website.

MMORPG allow players to take control of a character in a virtual world 
inhabited by a cast of thousands.

Popular games include Ultima online, Everquest and World of Warcraft. Players 
buy the game and then pay a monthly subscription to access the online world.

Gamers spend hours developing the skills of their characters and acquiring 
virtual objects to boost their strength and defeat their foes.

The power of a character is often directly linked to the amount of time a 
player is willing to devote to playing the game.

However, for players wanting to bypass this route a lucrative online market has 
developed buying and selling virtual objects such as potions and weapons.

This is often done through auction sites like eBay and other specialist fan 
sites.

Many of these transactions are against the terms and conditions of the games 
and must be carried out covertly.

Some estimates have put an $800m (£418m) price tag on the global market in game 
items and cash.

Last year, Sony launched the Sony Station Exchange for players of EverQuest to 
legally buy and sell in-game cash, magical items and characters.

This lucrative market has now become a focus for hackers and identity thieves.

Earlier this year, nearly a quarter of a million characters were created in the 
Korean online game Lineage using stolen identities.

Many of the characters were thought to have been put to work in "gaming farms", 
where gangs of criminals work thousands of characters to acquire objects
to be sold for real world cash.

The Microsoft warning was made at the annual Gamesfest conference in Seattle.

"Those of you who are working on massively multiplayer online games, organized 
crime is already looking at you," Mr Weinstein told games developers at the
conference.

He urged the games developers to be aware of the security risks.

Mr Hypponen of F-secure said the most common way for criminals to steal account 
details was by using trojans.

Trojans are an apparently harmless program that sit on a users computer 
collecting login and password information and sending it back to the hacker.

Often the trojans are disguised as programs that will give a character special 
powers such as invisibility. They may be distributed through games' chat
rooms or by e-mail.

Once the hacker has the password details of a character they can login to the 
account and sell the characters weapons, potions and spells.

"For some users it's a tragic loss," he said.

Gamesfest runs in Seattle until 15 August.

http://news.bbc.co.uk/1/hi/technology/4794139.stm

Vikas Kapoor,
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