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Thursday, October 18, 2007 : 1245 Hrs

Sci. & Tech.
What's behind Apple's software gift to musicians?

By Adam Webb in London

London (Guardian News Service): Garagebland, Apple's free software is credited 
with getting many bands started, but is the inclusion of the program on Macs
pure generosity or clever marketing, wonders Adam Webb

In January 2004 when Steve Jobs unveiled a new program called GarageBand, the 
newest member of Apple's iLife family of consumer-level media programs, he
called it "a major new pro music tool ... for everyone" - a loop-based 
recording suite that "turns your Mac into a pro-quality musical instrument and 
complete
recording studio".

The technical press preferred to call the event a "snoozeathon"; one 
commentator dubbed the program "Garagebland", and even Mac sites called 
GarageBand's
25-minute introduction "the longest demo on Earth". But for musicians it was 
big news. Engineered with the same technology as Logic Pro - the high-end
recording suite Apple inherited after its purchase of German company Emagic in 
2002 - and preinstalled on to every new Mac, the software enabled users
to mix 64 tracks, record live performances, use 1,000 prerecorded loops and 
export the fruits of their labours directly into iTunes. Jobs was adamant that
this was no niche market proposition. In fact, according to Apple, GarageBand 
encapsulates the company's long-term goals: to democratise the use of technology
and to take creative tasks that were difficult or expensive and make them 
accessible and easy to use for everyone.

And with 5.6m Macs shipped last year alone, this "free" program has made a 
significant impression on the music world. In the 1990s, Apple machines gained
huge traction among musicians for their support of MIDI, used to control 
synthesisers - and that explains too why professional musicians were among the
first to adopt the iPod. But Windows-based machines caught up, and by the time 
Jobs introduced GarageBand, were snapping at Apple's heels. So Apple needed
a strategy to get people to buy its machines. And if that meant a cut-down 
version of its pro software - why not?

It certainly seems to have worked. "When I started out in the early 80s you had 
to become a runner in a studio and then work up from there," says Dave 
'Deptford'
Pine, head of Point Blank music college, whose CV includes work with The 
Smiths, Massive Attack and Leftfield. "That was your only chance. Now, if you
buy a Mac, then out of the box you've got the opportunity to have a taste of 
music production or video editing."

Using the program is simple enough: having chosen from hundreds of "loops" 
(perhaps a 4/4 or 3/4 or 5/4 sample of a drum kit), you drop it on a track and
then drag it along that track to make it play as long as you like. More 
instruments (guitars, orchestral, percussive) can be chosen, effects (flange, 
phase,
distortion and more) added, volumes and stereo positions tweaked, and your own 
input - instrument or voice - added. Et voila.

"I think GarageBand is absolutely fantastic," adds Mike Hillier, a writer at 
Music Tech magazine and engineer at London's Metropolis Studios. "I speak to
people who are doing really low-budget recordings all the time. You go out and 
see any band now and they've got a demo CD, or a CD they made for a couple
of quid, and it's because of the explosion of software like GarageBand."

Genres such as techno or grime owe their very existence to specific pieces of 
technology - whether the Roland TR-808 drum machine, Fruity Loops (now FL
Studio) or even MTV's Music Generator game for the PlayStation. However, 
combine the availability of entry-level recording apps with the ability to share
and distribute music - whether instantaneously posting to a MySpace page, or 
selling tailer - and things get really interesting. This double whammy, claims
Christian Ward of LastFM, is the basis for some seismic changes.

"People looking for the next revolution in music are actually looking in the 
wrong place," says Ward, who recently launched the Now Form A Band campaign,
encouraging budding creators to tap into punk's DIY spirit and use free or open 
source software such as Luna Free, Ardour or Kristal Audio Engine. "The
revolution is the internet. It doesn't matter if the music itself is not 
groundbreaking - the next revolution is how it's actually recorded and 
distributed."

A host of established artists - such as Courtney Love, Limp Bizkit, Panic! At 
The Disco and Scout Niblett - have used GarageBand to just plug in and sing
straight into a Mac's inbuilt microphone to record instant demos. Meanwhile, 
Nine Inch Nails and Erasure have both issued singles as GarageBand files,
letting fans remix and mash up original master tracks. This summer, Rihanna's 
chart-topping Umbrella used one of its drum loops (specifically, Vintage
Funk Kit 03) to great effect. But is a wave of GarageBand-enabled artists 
following suit and storming the Top 40?

Well, no, not really. Kate Nash did use it to record her debut single - 
although not, according to producer Paul Epworth, her debut album - before 
signing
a major label contract, but examples of others are few and far between.

One artist championing the benefits of GarageBand is George Pringle. Already 
building a significant online buzz, Pringle's forthcoming single, Carte Postale,
was recorded solely on her Mac. Taking her love affair to more excessive 
levels, she has also taken to scrawling "GarageBand Until I Die" on her body.

"I think you can parallel it a bit to the time before punk, when there was 
loads of proggy shit," she says. "Then you got a whole bunch of people who 
shouldn't
be musicians, but who were coming out with really great ideas. If people keep 
using home software like they are, it could become much more vocal and 
interesting
and diverse."

For free software, she says, GarageBand is also surprisingly flexible. "You can 
put it through an amp emulator, you can change the preset sounds, you turn
your voice into an instrument, you can plug old beatboxes into it, you can make 
your own loops. GarageBand is like an instrument itself - if you know how
to use it and play it right, you can make virtually any kind of sound."

However, there is no lack of rivals. In March, Steinberg announced the launch 
of Sequel - a GBP60 package for PC and Mac offering 5,000 loops and 600 
instruments,
all compatible with Cubase. Sony is offering an American Idol version of its 
ACID software, as well as the GBP50 ACID Music Studio and ACID Xpress - a
free, stripped-down version of ACID. The website ACIDplanet allows users to 
upload their music and even download free eight-packs of loops. Similarly,
Ableton, Cakewalk (Sonar) and FL Studios all offer sub-GBP100 entry-level 
recording packages.

This is pretty elementary marketing: entice mainstream consumers with a 
easy-to-use version, sell them peripheral add-ons (such as extra beats or loops)
and then hope that the appetites of the most proficient users are whetted 
enough to upgrade to the full professional suites. For all the above, these 
retail
for up to GBP500.

Apple has pursued a similar strategy - offering Jam Packs of extra loops for 
GBP69.99, and hoping a similar proportion of users will progress to the 
full-priced
experience of Logic Pro 8 (recently slashed in price to GBP319), or its 
cut-down incarnation Logic Express (GBP129).

Intriguingly, this latest version of Logic has also been issued without the 
copy protection of a physical dongle, leading some to speculate that Apple is
in effect allowing its software to leak on to file-sharing systems, safe in the 
knowledge that downloaders will need a Mac to use it. "The dongle will
actually become the Apple Mac," says musician and Logic user Mark De Clive 
Lowe. "It's a marketing ploy, just like iTunes is a way to sell iPods instead
of music. Make the software free, but if you want to use it, then buy a Mac."

In this wider context, and despite the idealism of putting the tools of 
production in the hands of the masses, it is perhaps little wonder that such 
high-end
packages still dominate the recording market. "GarageBand to me is more like a 
game," says Rinse FM station boss Geeneus, who uses Logic Pro for his 
dubstep/grime
productions. "It's like a demo where someone can have a go at making music, 
mess around and make a song in their spare time. There's not much you can do
with it, but Apple uses it to lead you into Logic and Soundtrack and all these 
other programmes. That's the trick with this stuff. Everything's there to
entice you in."

C

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