What this means is that currently you could reference a non-existent 4D method in your code, but that code might not be executed because it is in an if/else/end if. In Active4D 2004 ALL code is checked for validity when the file is compiled, so this kind of situation will trigger a compile-time error.

This validation will only occur when the code is being compiled, right? Also, is there somewhere where we can read through the archive of posts to this mailing list?


Regards
Mark Howells




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