Hi,

4D 2004.1 adds support for pointers to locals, which required a change to the internal structure of pointers. Until I have a chance to update Active4D accordingly, please do NOT attempt the following in Active4D under 4D 2004.1:

- Use a process or interprocess pointer or pointer array
- Pass a pointer from Active4D to a 4D method
- Return a pointer to Active4D from a 4D method

Within Active4D itself, you are free to use pointers and pointer arrays with no limitations. Only if you pass pointers back and forth to 4D does it become an issue.

I will definitely add support for pointers to locals in the next version of Active4D.

Regards,

   Aparajita
   Victory-Heart Productions
   www.aparajitaworld.com

   "If you dare to fail, you are bound to succeed."
   - Sri Chinmoy   |   www.srichinmoylibrary.com

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