Aparajita; Please don't apologize for the lack of examples. I know you'll get to them when you have time. Between your helpful notes on the mailing list and being snowed in with nothing to do but run through fusebox.a4l, I think I'm starting to get it:
1) The output isn't interpolated until the whole path to the fuse has been navigated, so you can put an assignment statement for a <title> variable in any nested fuse -- even if the dsp with the header html tag is in a parent circuit. I am using nested layouts (a few, anyway) in my current project and it was really simple to add a single line to each switch and end up with a page title and a site navigation/locater block. (E.g. Bank > Accounts > Checking > Dec, 2004 Statement.) This is so easy compared to the way I've always done it in the past. 2) Your response to my redirect question told me exactly what I needed to know, and helped me get a feel for what we're trying to do here. (E.g. using includes, collections, record sets, etc. to isolate fuses so they have few dependencies.) Redirect solved my problem. If you feel like I missed the boat on the point of fusebox.SendFuseaction, feel free to include something about that whenever you are able to work on a new demo. Thanks -- this is really cool! On Sat, 22 Jan 2005 16:50:26 +0000, Aparajita Fishman <[EMAIL PROTECTED]> wrote: > How I wish I had more time to do proper fusebox demos. I promise they > will be coming soon. I have been totally tied up with client work (all > in fusebox, of course) for the last 5 months. > > The bad thing is that it has prevented me from doing fusebox demos for > all of you. The good thing is that it has given me the opportunity to > improve my fusebox implementation and techniques, and Active4D, way > beyond where it was before the project. You will all benefit from it in > the near future. > [...] _______________________________________________ Active4D-dev mailing list [email protected] http://mailman.aparajitaworld.com/mailman/listinfo/active4d-dev Archives: http://mailman.aparajitaworld.com/archive/active4d-dev/
