Hi Steve & Aparajita,

Thanks for your replies! I'll be setting this up later this week and
hopefully (with your help now) all will go smoothly.

Cheers!

Michael Larue

-------------------

> From: Steve Alex <[EMAIL PROTECTED]>
> Reply-To: Active4D Developer Discussion List <[email protected]>
> Date: Mon, 14 Feb 2005 16:40:24 +0000
> To: [EMAIL PROTECTED]
> Subject: Re: [Active4d-dev] 4D Client webserver
> 
> 
> On Feb 14, 2005, at 10:10 AM, Aparajita Fishman wrote:
> 
>>> 1) On the 4D Client, how do you access the Preferences pane (in order
>>> to set
>>> "web_decoy" as the web root, etc.)? If I set it in the structure,
>>> compile,
>>> then install on the 4D Server, does it just carry over to the 4D
>>> Client
>>> workstation?
>> 
>> I think so.
> 
> It does. You must copy over the A4D folders and you web_decoy folder to
> the client, if you had previously used the server - or create them on
> the client  if just starting out.
>> 
>> 
>>> 2) Where does the key file go on a 4D Client webserver? if I install
>>> it in the Mac4DX/Win4DX folder on
>>> the server, it gets copied over to the Client machine and works
>>> correctly?
>> 
>> Yes. The entire 4DX folder contents are copied to the Client machine.
>> 
> Beware that it does copy everything over, deleting whatever was there.
> This means that the key file must exist on the server. We switched our
> IP key from the server to client last year and I put the key in the
> client 4DX folder, thinking it would stay there. Upon starting the
> client, the new key was replaced with the expired key. You must  put
> the key on the server. Don't know how that will work if you have more
> than one client key, but imagine okay since it is tied to IP. Also your
> A4D Log file will be replaced each time the client starts up with
> whatever is on the server.
> 
> Steve
> 
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