Hi Steve & Aparajita, Thanks for your replies! I'll be setting this up later this week and hopefully (with your help now) all will go smoothly.
Cheers! Michael Larue ------------------- > From: Steve Alex <[EMAIL PROTECTED]> > Reply-To: Active4D Developer Discussion List <[email protected]> > Date: Mon, 14 Feb 2005 16:40:24 +0000 > To: [EMAIL PROTECTED] > Subject: Re: [Active4d-dev] 4D Client webserver > > > On Feb 14, 2005, at 10:10 AM, Aparajita Fishman wrote: > >>> 1) On the 4D Client, how do you access the Preferences pane (in order >>> to set >>> "web_decoy" as the web root, etc.)? If I set it in the structure, >>> compile, >>> then install on the 4D Server, does it just carry over to the 4D >>> Client >>> workstation? >> >> I think so. > > It does. You must copy over the A4D folders and you web_decoy folder to > the client, if you had previously used the server - or create them on > the client if just starting out. >> >> >>> 2) Where does the key file go on a 4D Client webserver? if I install >>> it in the Mac4DX/Win4DX folder on >>> the server, it gets copied over to the Client machine and works >>> correctly? >> >> Yes. The entire 4DX folder contents are copied to the Client machine. >> > Beware that it does copy everything over, deleting whatever was there. > This means that the key file must exist on the server. We switched our > IP key from the server to client last year and I put the key in the > client 4DX folder, thinking it would stay there. Upon starting the > client, the new key was replaced with the expired key. You must put > the key on the server. Don't know how that will work if you have more > than one client key, but imagine okay since it is tied to IP. Also your > A4D Log file will be replaced each time the client starts up with > whatever is on the server. > > Steve > > _______________________________________________ > Active4D-dev mailing list > [email protected] > http://mailman.aparajitaworld.com/mailman/listinfo/active4d-dev > Archives: http://mailman.aparajitaworld.com/archive/active4d-dev/ > _______________________________________________ Active4D-dev mailing list [email protected] http://mailman.aparajitaworld.com/mailman/listinfo/active4d-dev Archives: http://mailman.aparajitaworld.com/archive/active4d-dev/
