> In other words you can write a whole web front end 
> to your 4D database almost without having to to 
> touch the 4D structure.

This part is really critical, because you can keep the
core (stable) database structure compiled, so that
it's fast, and then you can use Active4D to experiment
and develop additional functionality without bringing
down the production database.

Active4D is pretty fast, and for the most part, it
makes up for the lack of an incremental compiler in
the core 4D product. Just my two cents :)


sincerely,
m|a

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