Hi,
One thing I did not document in the Addendum -- you cannot access
custom 4DK# constants directly in Active4D v5. However, I have written
a 4D method that will convert custom constants to an Active4D library
that you can import, which allows you to use your custom constants
with no code changes.
If you download the plugin again, you will see a PDF document called
"convert_constants.pdf" and an export of the method called
"convert_constants.c4d". Please read the documentation, it's very
simple to use.
Regards,
Aparajita
www.aparajitaworld.com
"If you dare to fail, you are bound to succeed."
- Sri Chinmoy | www.srichinmoy.org
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