I meant only to use the old NTK shell code. Nothing else would have to change. 
If your problems persist and I can’t find the solution, I’ll do it for free.

All the best,

  - Aparajita

> On Apr 25, 2017, at 7:21 AM, Perkins, Bradley D <[email protected]> wrote:
> 
> Not really. I'd have to:
> (a) Go back to the old server machine and 4D v14
> (b) Work with institutional IT to get it back on the network (Hostmaster
> updates, Switch programming). They tightly control all public facing IP
> addresses.
> (c) Identify all changed data since we went live and export/import it back
> into the v14 Database.
> As noted that ran fine.
> 
> I never considered running v14 on the Sierra machines. I was told by 4D it
> wouldn't be stable.
> 
> If you mean staying with v15.4 and putting in the old shell code and going
> back to older NTK and Active4D versions, we could try that, but I have
> other other project commitments that I must focus on for the next few
> weeks and can't work on that now. We're just going to have to monitor our
> systems and live with the problems if they persist.
> 
> One idea I did have was to compile the NTK demo database under v15.4
> running same NTK and A4D versions and place that on our development
> system, reasonably exercise it with AB, and see if the Active4D/NTK server
> becomes unresponsive.
> 
> Also, I checked and we are still using the old network layer.
> 
> 
> Thanks,
> 
> -- Brad
> 
> On 4/25/17, 7:30 AM, "Active4D-dev on behalf of Aparajita Fishman"
> <[email protected] on behalf of
> [email protected]> wrote:
> 
>> Brad,
>> 
>> Is it possible to roll back to the old NTK server code? I'd like to know
>> if that solves the problem.
>> 
>> All the best,
>> 
>> - Aparajita
>> 
>>> On Apr 24, 2017, at 1:53 PM, Perkins, Bradley D <[email protected]>
>>> wrote:
>>> 
>>> Hi John,
>>> 
>>> We went from v14 to v15. We're also still running 32-bit server. I'm not
>>> positive but I thought the new network layer was only available in
>>> 64-bit.
>>> I will definitely check though. Thanks!
>>> 
>>> Brad
>>> 
>>> On 4/24/17, 2:31 PM, "Active4D-dev on behalf of Bellos, John"
>>> <[email protected] on behalf of
>>> [email protected]> wrote:
>>> 
>>>> I forget what version of 4D you said you came from, but if it was v13
>>>> or
>>>> lower, try your setup with the new network layer OFF in 4D server.
>>>> We've
>>>> definitely seen some stability issues with the new network layer ON,
>>>> using v15.4.
>>>> 
>>>> Note that if you're using Mac 64-Bit, the new network layer is forced
>>>> on
>>>> and you can't turn it off. But on Windows 64 bit server, you can turn
>>>> this setting off.
>>>> 
>>>> ________________________________________
>>>> From: Active4D-dev [[email protected]] on behalf
>>>> of
>>>> Aparajita Fishman [[email protected]]
>>>> Sent: Monday, April 24, 2017 4:29 PM
>>>> To: Active4D Developer Discussion List
>>>> Subject: Re: [Active4d-dev] Active4D Slowdown then Stall (weird
>>>> A4D_HTTPD_RequestHandler_* behavior)
>>>> 
>>>> It’s entirely possible there is some flaw in the new server code. The
>>>> main change I made to A4D_HTTPD_RequestHandler was the correct handling
>>>> of keep-alive connections. If you find out any more details, please
>>>> post
>>>> them here.
>>>> 
>>>> All the best,
>>>> 
>>>> - Aparajita
>>>> 
>>>>> On Apr 24, 2017, at 8:43 AM, Perkins, Bradley D <[email protected]>
>>>>> wrote:
>>>>> 
>>>>> Peter and Aparajita,
>>>>> 
>>>>> Thank you both for your responses. I have been testing our development
>>>>> system with a higher MaxThreads this morning. I haven't been able to
>>>>> exhaust all of the threads. I was able to crash 4D through. I'll send
>>>>> Aparajita the crash log.
>>>>> 
>>>>> Peter, your observations are very similar to what we've seen. Under
>>>>> v14
>>>>> --
>>>>> and even with the broken keep alive feature -- we could run for a long
>>>>> time with no problems. Reboots were usually because I had to reboot
>>>>> the
>>>>> Windows server to install MS Security Patches.
>>>>> 
>>>>> Our production system sees a fairly light load and would normally
>>>>> never
>>>>> see the loads that I'm placing on it with ApacheBench unless IT is
>>>>> running
>>>>> a cyber scan. I'm letting it run as is with the earlier configuration
>>>>> to
>>>>> see if the problem is because we've exhausted the thread pool. We
>>>>> haven't
>>>>> allocated an additional thread since I restarted on Saturday. Our
>>>>> ThreadStack size was already set to 256 (docs show 128 as default).
>>>>> As Peter notes, It could be that the problem lies elsewhere such as in
>>>>> in
>>>>> 4D itself.
>>>>> 
>>>>> We upgraded hardware, OS, 4D, NTK, and Active4D. That is a lot of
>>>>> change.
>>>>> 
>>>>> -- Brad
>>>>> 
>>>>> On 4/24/17, 9:09 AM, "Active4D-dev on behalf of Aparajita Fishman"
>>>>> <[email protected] on behalf of
>>>>> [email protected]> wrote:
>>>>> 
>>>>>> Increase MaxThreads in the A4D_NTKConfig list. I am increasing this
>>>>>> to
>>>>>> 100 by default in the next release, and I am also adding code to
>>>>>> reclaim
>>>>>> unused threads after a configurable delay.
>>>>>> 
>>>>>> All the best,
>>>>>> 
>>>>>> - Aparajita
>>>>>> 
>>>>>>> On Apr 24, 2017, at 4:51 AM, Peter Gutbrod <[email protected]>
>>>>>>> wrote:
>>>>>>> 
>>>>>>> Hi Brad,
>>>>>>> 
>>>>>>> I see something similar since I've upgraded 4D-Server to V16 and
>>>>>>> NTK/A4D
>>>>>>> to the newest version.
>>>>>>> 
>>>>>>> Before the server could run für month without any issue. After the
>>>>>>> upgrade the server slows down within 1-2 days up the point, where
>>>>>>> each
>>>>>>> request can take 10 seconds or even more. According to the 4D admin
>>>>>>> panel there are cpu or network intensive tasks running. Server is
>>>>>>> almost
>>>>>>> idle, tons af free memory for 4D. Nothing suspicious in Windows
>>>>>>> performance monitor. Rebooting 4D and the slow-down is gone -  for
>>>>>>> the
>>>>>>> next couple of hours, then it slowly reappears.
>>>>>>> 
>>>>>>> I realized the slowdown in a JSON API. First I thought it is
>>>>>>> something
>>>>>>> within my A4D code, so I've calculated the time my A4D code needs to
>>>>>>> run. But I found the slowdown happens while receiving the request.
>>>>>>> Once
>>>>>>> A4D starts executing the code, everything runs fast, including
>>>>>>> sending
>>>>>>> the response.
>>>>>>> 
>>>>>>> I've asked Rob from the pluggers, whether he had heard about
>>>>>>> slowdows
>>>>>>> with the new version of NTK but he wasn't aware of any problems.
>>>>>>> 
>>>>>>> In a period, where I wasn't able to restart 4D server periodically,
>>>>>>> slowdown got so extreme, that 4D clients were unable to login due to
>>>>>>> timeouts. In that state the only way to restart the 4D server was
>>>>>>> with a
>>>>>>> force quit. That convinced me, that the culprit is within 4D V16 and
>>>>>>> not
>>>>>>> NTK or A4D and I should wait for 4D 16.1 and until then restart 4D
>>>>>>> Server periodically. That is why I never reported the problem here.
>>>>>>> 
>>>>>>> As you have a similar problem but with 4D15.4 makes me wondering,
>>>>>>> whether I'm wrong and the lastest versions of NTK and A4D might at
>>>>>>> least
>>>>>>> contribute to the problem.
>>>>>>> 
>>>>>>> Hope you find the answer and share it with me.
>>>>>>> 
>>>>>>> Greetings
>>>>>>> 
>>>>>>> Peter Gutbrod
>>>>>>> _______________________________________________
>>>>>>> Active4D-dev mailing list
>>>>>>> [email protected]
>>>>>>> 
>>>>>>> 
>>>>>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__list.aparajitawor
>>>>>>> ld
>>>>>>> 
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>>>>>>> VR
>>>>>>> 
>>>>>>> q8UQmO8P5M3-rwSBmptOUUgRJNGBQlLDclI30&m=WKACtLPtkhCbwM0QslQxK69p4G5PK
>>>>>>> YC
>>>>>>> 6wobVcHPsDls&s=TJmubZ_4H7iiYRramtlMy84fx1lyLkuOJfA391x78cs&e=
>>>>>>> Archives: 
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>>>>>>> 
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>>>>>> 
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>>>>>> q8
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>>>>>> Archives: 
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>>>>>> 
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>>>>> 
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