but australian and new zealanders dont seem to be eligible.?
do you know nay more about this julian?


On 19/05/2008, at 7:05 PM, [EMAIL PROTECTED] wrote:

>
> Message: 3
> Date: Mon, 19 May 2008 11:35:25 +0200
> From: Julian Oliver <[EMAIL PROTECTED]>
> Subject: [Ada_list] Event in Singapore - Art Camp by ASEF
> To: Aotearoa Digital Arts <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=iso-8859-1
>
>
> this may be of interest to the young'ns amongst you (20-28 years)..
>
> //-------------------------------------------------------------------- 
> -->
>
> CALL FOR APPLICATION
>
> 6TH ASIA-EUROPE ART CAMP:
> Ludic Times | The Art of Gaming
> 22 ? 29 July 2008
> Singapore
>
> The Asia-Europe Art Camp project is an initiative set up by Asia- 
> Europe
> Foundation (ASEF) in 2003 focusing on New Media Art. The project  
> aims at
> developing a platform to promote dialogue between art students from  
> Asia and
> Europe, to learn more about each other?s contexts, cultures and be  
> inspired
> during a week of lectures, workshops and public events. Focusing  
> more on the
> creative process than on the ?artistic product?, the Art Camp has been
> designed as a learning experience and an opportunity for professional
> development.
>
> Built upon the achievements of the previous five Art Camps, the 6th  
> Art Camp
> will gather 20 young artists or students, usually in their final  
> year of
> study, from ASEM (Asia-Europe Meeting) countries for an intensive  
> week of
> workshops, lectures and meetings as well as artistic and  
> collaborative work.
> A team of Asia-Europe artistic advisors and resource persons  
> specialised in
> art and technology will lead and facilitate the workshops during  
> the Art
> Camp.
>
> On the sidelines of the International Symposium on Electronic Art  
> (ISEA)
> 2008 and the Asia-Europe New Media Arts Policy and Practice  
> Meeting, the 6th
> Asia-Europe Art Camp to be held in Singapore is conceptualised  
> around the
> theme of gaming and will focus on the nature of our contemporary ludic
> culture while taking into account psychology of gaming and theories of
> gaming (as tools for social development and awareness, real-life  
> situation
> simulations, artificial and augmented realities, serious games for  
> education
> and games as an art form). Electronic, internet-based and pervasive  
> games
> and their roles in urban society will be discussed as well as the
> possibilities for Asia-Europe game development collaborations and
> industry-artist-researcher partnerships.
>
> Objectives
> ? To give participants the opportunity of an international,  
> cultural and
> artistic learning experience and professional development by  
> meeting up with
> renowned game art experts from Asia and Europe.
> ? To provide participants with a genuine exposure on the  
> development of new
> media arts in Asia and Europe especially by giving unique  
> opportunities to
> participate actively in the International Symposium on Electronic  
> Art (ISEA)
> 2008 and the Asia-Europe New Media Arts Policy and Practice Meeting.
> ? To encourage and support any promising collaboration between  
> participants
> prior and after the Art Camp.
>
> Activities & Process
>
> Online Platform
> An online platform will be activated a month before the Art Camp to  
> allow
> the selected participants to initiate communication with one other  
> before
> they meet physically.
>
> Lectures | Workshop | Project work
> A team of experts including animators, software developers, artists  
> and
> researchers will present various presentations served to explore  
> certain
> core concepts and principles of the Art Camp. During the workshops,
> facilitators from Asia and Europe will introduce various new media  
> tools
> such as Machinima, Unreal tournament (UT) engine, etc. These  
> workshops will
> enable the participants to work in groups, present ideas and discuss
> concepts.
>
> Public presentation
> The student participants will conclude the Art Camp with a  
> presentation of
> their Works-in-progress created during the workshop which will be  
> screened
> and showcased to the public during the ISEA meeting.
>
> Side Activities
> The students will also be given the opportunity to participate in the
> acclaimed ISEA 2008 during the Art Camp as well as to contribute their
> thoughts and recommendations in the New Media Arts Policy and Practice
> Meeting, both of which will be held alongside the Art Camp.
>
> Who can apply ?
>
> Final year students (university level, below Master) from relevant  
> schools
> (mixed/new/inter-media departments preferably) with the following  
> criteria:
> * Nationality of an ASEM member country (Austria, Belgium, Brunei,  
> Bulgaria,
> Cambodia, China, Cyprus, Czech Republic, Denmark, Estonia, Finland,  
> France,
> Germany, Greece, Hungary, India, Indonesia, Ireland, Italy, Japan,  
> Laos,
> Latvia, Lithuania, Luxemburg, Malaysia, Malta, Mongolia, Myanmar, The
> Netherlands, Pakistan, The Philippines, Poland, Portugal, Romania,
> Singapore, Slovakia, Slovenia, South Korea, Spain, Sweden,  
> Thailand, United
> Kingdom and Vietnam).
> * Preferably between 20 and 28 years of age;
> * Have a keen interest in exchanging thoughts and visions with  
> other artists
> from other countries and backgrounds in new media arts;
> * Possess an interest in collaborative work & cross-cultural  
> exchanges.
> Prior relevant experiences and/or projects as well as participation  
> and
> interest in local and international artists? networks are an asset.
> * Have an interest in participating in a one-month online  
> collaboration
> prior to the Art Camp to regularly engage in an exchange with the  
> other
> selected participants and assigned team.
> * Possess a good ability to communicate in English, which is the  
> working
> language of the Art Camp.
>
> Terms & conditions
>
> * The selected participants may be subsidized to help defray the  
> costs of
> the travel to Singapore;
> * Accommodation (twin sharing) for the duration of the Art Camp  
> will be
> covered by the organizers;
> * Each selected participant will complete and sign a registration  
> form with
> ASEF within the week following the announcement of his/her selection.
> Failure to do so will invalidate the selection.
> * Participation by the selected participants in the on-line  
> collaboration
> one month prior to the Art Camp is required.
>
> Submission
>
> 1. A duly completed Application Form.
> 2. Your Curriculum Vitae (no longer than 2 pages) detailing your  
> artistic
> experience related to Art Camp project concept, short biography  
> (5-6 lines
> max) and informal picture.
> 3. A Letter of Motivation (no longer than 2 pages) stating:
> a. What do you want to achieve through this Art Camp?
> b. Your interest in cross-cultural and collaborative projects.
> c. Past experiences that are relevant for this project.
> d. Future projects you would like to explore after/through this Art  
> Camp in
> relation with Asia and Europe.
> e. Why do you think the Art Camp is appropriate for you?
> f. What can you contribute to the Art Camp?
> 4. Samples of your work (with concept description) in any following  
> formats
> based on your background and interest: CD-ROM DVD (for video/ 
> performance
> works and/or game demo, in 3 copies, format playable with Quicktime or
> Window Media Player), digital photography works (the size should  
> not exceed
> 150dpi) and/or web links to access your profile and work.
> 5. A recommendation letter from your Faculty/School is required.
>
> Deadline: 28 May 2008
>
> Please submit your application and all requirements by e-mail  
> preferably
> (CD/DVD material should be sent by post):
>
> Azizah Fauziah
> Cultural Exchange Department - Asia-Europe Foundation (ASEF)
> 31, Heng Mui Keng Terrace - Singapore 119595
> Tel: +65 6874 9741 - Fax: +65 6872 1207 - [EMAIL PROTECTED]
>
> Organisers
>
> The 6th Asia-Europe Art Camp is organised by the Asia-Europe  
> Foundation in
> partnership with the International Symposium on Electronic Art  
> (ISEA) 2008.
>
> ? Asia-Europe Foundation (ASEF) seeks to promote better mutual  
> understanding
> and closer cooperation between the people of Asia and Europe  
> through greater
> intellectual, cultural, and people-to-people exchanges.  These  
> exchanges
> include conferences, lecture tours, workshops, seminars and the use of
> web-based platforms. Established in February 1997 by the partners  
> of the
> Asia-Europe Meeting (ASEM), ASEF works in partnership with other  
> public
> institutions and civil society actors to ensure its work is broad- 
> based and
> balanced among the partner countries. http://www.asef.org
>
> The Cultural Exchange Department (CE) of ASEF seeks to provide  
> young artists
> and cultural professionals with a unique environment for dialogue  
> that can
> evolve into positive artistic interventions, dynamic cultural  
> networks and
> cultural policy development in and between Asia and Europe. CE?s  
> areas of
> co-operation are young artists? exchange (new media, photography,  
> dance and
> music), process oriented platforms and networks (museums,  
> independent cinema
> and autonomous cultural centres), dialogue on policy and culture,  
> and a
> vision for an Asia-Europe Cultural Portal (Culture360).
>
> ? International Symposium on Electronic Art (ISEA), initiated in  
> 1988, is
> the world?s premier media arts event for the critical discussion and
> showcase of creative productions applying new technologies in  
> interactive
> and digital media. Held biannually in various cities throughout the  
> world,
> this migratory event is being held in Asia for the second time in its
> history, after Singapore successfully secured this bid.
> ISEA 2008 will consist of an internationally juried media art  
> exhibition, a
> peer reviewed academic conference and various invited exhibitions,  
> workshops
> and partner events. Hosting ISEA 2008 represents both an incredible
> opportunity for Singapore team to define, shape and affect media and
> cultural developments in Singapore, as well as in the Asian region and
> beyond. It seeks to include as many culturally diverse perspectives  
> from the
> Asian region to encourage cross-cultural dialogues on the  
> possibilities and
> opportunities of media technologies globally. www.isea2008.org
>
> // 
> <--------------------------------------------------------------------- 
> -
>
> -- 
> julian oliver
> http://julianoliver.com
> http://selectparks.net
> messages containing HTML will not be read.

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