Comment #2 on issue 272 by [email protected]: Attempting double-free on
IOS with SDL
http://code.google.com/p/address-sanitizer/issues/detail?id=272
I was able to blacklist some of the SDL files yesterday and after a few
tries it seems the error is gone. Not sure if that is the best practice in
this case. Now the app just doesn't produce any output and it just exits
compiled with -fsanitize=address. Is there a way to keep it going until It
finds an error or it is not the way to work with address sanitizer.
Otherwise to debug a game might be really hard.
What is the best way to give you a standalone to reproduce the error,it
will need the SDL library itself.
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