I've added the text of an archived version of the 0.4 plot pdf, and pulled the .dot graphs off savannah. However, when I tried to upload the *.dot files to the wiki, it quibbled. Andrew
On 2/23/06, Andrew Phillips <[EMAIL PROTECTED]> wrote: > I am still working on bringing the plot stuff up-to-date. I've moved > the WE mapguide, but we've done a lot of thinking and deciding since > it was last editted. My main question is how much of what was on the > draft map still needs to be included - particularly the ruins, the > village gates, and the waterfall shop. > I guess the overall question is: we've compiled a list of NPCs and > described almost all of them in some fashion. Does the list need to be > lengthened to incluede more merchants, more guards, more brigands, > etc? > Andrew > > On 2/22/06, Kai Sterker <[EMAIL PROTECTED]> wrote: > > Von: James Nash <[EMAIL PROTECTED]> > > > > (Forwarded to the list so that everyone knows what's been going on.) > > > > Reviving our monthly IRC meeting would be really great, I think. > > Especially if we could get more people involved. > > > > Which brings me to the next point: since the Wiki is quite complete, > > it might be a good time to suggest Adonthell as game of the month on > > happypenguin.org. That might get some people attracted ... > > > > The only things that are still missing from the Wiki are: > > * the gfx doc (which is quite short anyway) > > * a few pieces of dlgedit doc > > * most of the DB and Adonthell plot stuff. > > * some cross-references > > > > If we get most of those done, it would be about time to look out for > > one or two programmers again. I will certainly do some work every now > > and then, but that is by far not enough. (next on my list is finishing > > the dialogue engine migration and getting dlgedit to work with the new > > quest system) > _______________________________________________ Adonthell-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/adonthell-devel
