Other possibilities for armour (and their coverage modifers): bracers 0.2 (same as gloves) pants/greaves 0.3 (value between boots and vest) neck/shoulder armour 0.2 (same value as a helmet)
I wonder if the coverage modifier for a full set of armour should come out to a whole number (either 1 or 2, perhaps?) Also, should individual parts of paired armour be individually equipped? For example, bracers and gloves come in twos. It makes no sense to split up greaves or boots, but sometimes gloves or greaves don't come in pairs and don't even -need- to come in pairs. For example, why wear a bracer on your shield arm? Thus, the total coverage modifier scheme would like this: Helmet: 0.2 Neck guard/Shoulder armor: 0.2 Vest (chest armor) 0.6 Bracers 0.2 or 0.4 Gloves 0.2 or 0.4 Pants/greaves 0.3 Boots: 0.1 or 0.2 This gives us either 1.8 or 2.3 for the total coverage modifer, assuming the player finds and equips one of everything, which seems a bit silly. The character would be armored rather like an overbuilt tortoise. A more reasonable approach might be to think of armour in sets. I don't know how implement this yet, but that will follow. For example, light, medium, and heavy armours: Light Medium: Heavy Helmet Helmet Helmet Vest or shoulder Vest or Shoulder Vest and shoulder Bracers or Gloves Bracers& Gloves Bracers&gloves Pants or greaves Pants or greaves Pants&greaves Boots Boots Boots Shield Shield Shield Andrew > For the example above, you could have something like > > boots: 0.1 > gloves: 0.2 > helmet: 0.2 > vest: 0.6 > shield: 0.5 > > This would give something like (0.4 + 0.8 + 0.6) = 1.8 vs. (3.0 + 3.0) > = 6.0. This could further be normalized by division by 1.6 (assuming > that this is the cumulative weight of all existing armour parts.) It > makes things a little more complicated, but it's still much easier > than directing attacks against individual body parts. > > Kai > > > _______________________________________________ > Adonthell-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/adonthell-devel > _______________________________________________ Adonthell-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/adonthell-devel
