On 9/19/06, Joël Vennin <[EMAIL PROTECTED]> wrote:
I seems that apple is a bit specific, however we should be able to solve all issues using CMake (Kde compile under macosx using CMake). I wish have sometime this early morning to add/fix some stuff inside CMake files.
Well, for now I wouldn't worry too much about OSX. Just finish the Linux/Windows build and I can probably adress any OSX issues myself. There is some information in the CMake Wiki to help me with that once everything else is in place.
You can information about what it is done during make process using line: #> make VERBOSE=1
Great. That'll be useful. That aside, I ran into issues with cmake on windows too. What it boils down to is that you can only create a windows-style cmake with msys/mingw. But I would like to have a Unix-style cmake as all dependencies for Adonthell are installed Unix-like. What it boils down to is that cmake does not find stuff in /usr/local as it does not know how to deal with such a path. OTOH, when build with cygwin it would behave Unix-like, but the whole point of struggling with msys was to get rid of cygwin. So I am kind of lost. Maybe (and I guess that's just the price you have to pay when dealing with windows) I should accept that, run CMakeSetup and point it manually to all the required libs and includes. I'm not used to this stuff and find it quite a step backwards, but maybe I'm just too set in my unixish ways ;-). On the bright side, you only have to do that once ... so maybe its a small price to pay for getting a windows build working. Kai _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/adonthell-devel