On 10/24/06, Tyler Nielsen <[EMAIL PROTECTED]> wrote:
I just commited animation xml save. Any comments are welcome. I'm hopeing to get the load portion working this weekend.
Looks fine to me. I'm a bit uncertain however, if all animations should be kept in one file, as that also means, all of them will have to be loaded and kept in memory. Maybe it depends how you envision the whols system. I was always thinking that stuff would be loaded at need. So if a new map is loaded, and it would reference some animations, a look up in the animation cache would take place, and if stuff is not in there it would be loaded. Maybe for a start, loading everything into the cache first will work and makes switching maps faster. Further thoughts on this welcome.
If it is known, then I won't worry about it. But if it's something that should work, I can figure out why it doesn't on my system.
See the attached file for how it should look like. I think the checksum will differ, though as that is not endian-independent yet. Kai
diskio.test
Description: Binary data
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