On 7/16/07, Andrew Phillips <[EMAIL PROTECTED]> wrote:
I think I've categorized the weirdness in the demo. The apparent dimensions and the working dimensions of the platforms don't seem to match. On the "upscreen" side, they're perfect. On the "downscreen" side, they're maybe one or two NG-thicknesses too long.
It's an issue related to the lack of proper collision detection. Bounding boxes are the size of the grid (i.e. at least 40x40), That's also the case for NG and explains why it works fine at the back of the platform, but not the front. If it concerns you, I could extend the platforms a bit on the front, so it looks right at least, but the problem is really in the lack of proper bounding boxes. That's one of the first step on the road map, though.
Good job, though, Kai. It's a great starting point.
Thanks :-). Most credit needs to go to Alex, though. I just did some porting work and figured out the model format (no big deal if you can read the code). Kai _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/adonthell-devel