On 7/27/07, Kai Sterker <[EMAIL PROTECTED]> wrote:
>
> Finally ... :-).
>
> I had a look at the code and there are a couple of things that I
> noticed. Hope I'm not too picky ;-).


You're the architect. Picky is part of your job description. :) Also, if my
code is ever crap, I want to know it, so I can fix it and learn from my
mistakes.

1) Practically all of the ability, attribute, property and skill
> classes have members name, cost and currentVal/rank in common. Having
> this in a common, possibly abstract base class would avoid a lot of
> code duplication.
>
> 2) Not so sure about that one. It might make sense to give the
> property class a pointer to its underlying attribute. If the
> implementation of getCurrentVal would be dynamically based on that
> attribute, the property would always be up-to-date, even though the
> value of the attribute changes.


I've noticed the similarity in the classes and the possible uses of tying
properties directly to their underlying attributes. I'll work on getting
properties pointer-based. As for the abstraction, I'll work on a way to do
that as well.

3) Mostly cosmetic. Not sure if there are any standard naming
> conventions in the C++ world. If so, Adonthell doesn't follow them
> ;-). However, we have our own set of rules that are followed more or
> less throughout the codebase. Maybe they would be followed better if
> they were documented somewhere ;-). Most importantly, class, method
> and function names are all lower case, using underscore (_) as
> delimiter between words.


I'm not sure if there are, either. I think it's more of a meta-standard, in
which both camel casing and underscore usage are acceptable. I started into
programming by learning Pascal in high school, then got into C++ and Perl,
so I camel case extensively.

All in all, I believe implementing number (1) and partially following
> (3) would be beneficial for now.


Changing the naming conventions will be the easier of the two, but I'll see
to both and leave 2 for later.

I could also possibly zip my Windows dev environment and upload it
> somewhere, if that would be of some use to you. I start to like how
> the combination of CTD 4.0/Eclipse 3.3 has turned out (although I'm
> also looking forward to XCode 3.0).



I played around with Eclipse a little before my machine when toes up. I'd
probably use a MinGW/Eclipse toolchain once the option is open to me.

Andrew
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