On 9/23/07, Kai Sterker <[EMAIL PROTECTED]> wrote: > On 9/9/07, Kai Sterker <[EMAIL PROTECTED]> wrote: > > > What has to happen next is a rewrite of world::placeable_area > > (http://adonthell.berlios.de/api/da/dea/classworld_1_1placeable__area.html) > > to make use of the 3D shapes.
Done that today. The replacement is more appropriately named placeable_shape and I did refactor some of the remaining code to honor that naming scheme. [...] > With that in place, I hope to implement the actual object models next. This is more or less done for scenery, but not quite for characters (therefore you'll find that worldtest no longer contains NG and that it crashes if you press any of the cursor keys). However, you could press 'b' and have a first glance at the 3D bounding boxes each object uses (although right now only their top face is drawn). With that and some cleanup in place, the stage is set for actually adding in the collision code, something I hope to do incrementally over the next few weeks :-). The goal would be to have a release with proper collision detection ready by christmas. Again, help welcome ... Kai _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/adonthell-devel