Thanks for the updates, Kai.

Do smoke, fog, water, and ghosts need to be thought about from a physics
perspective, from a graphics perspective, or both?

Andrew

On Dec 18, 2007 3:34 AM, Kai Sterker <[EMAIL PROTECTED]> wrote:

>
> P.S: Some more thoughts need to go into objects that are not solid
> (like smoke, fog, the surface of water, ghosts, etc ...). But that
> doesn't have to happen for an alpha 2 release. Just something to keep
> in mind for later.
>
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