> I guess it will work if you configure and make directly in the > wastesedge directory. An out-of-source build does not work (yet).
*laughter* I actually had that thought a short while but I told myself off that I didn't want to clutter the cvs catalogue and that it worked just fine with the engine. I was too quick posting the above on the ml. Anyway everything seemingly builds fine now. Running the game it kind of freezes when Banec's dialogue should appear (the guards random/looping messages are shown though): Traceback (most recent call last): File "./demo_intro_1.py", line 1, in <module> ImportError: No module named dialogue *** Error loading dialogue script demo_intro_1 This time I tried to think a bit more, but I don't know how to think beyond what I see in the error message. (I even tried making a symbolic link to dialogue from the dialogues catalogue, but all it did was to give a slightly different error message.) Just please tell me to "bugger off" if I'm bringing to mundane problems to the list. ;) Kess _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/adonthell-devel