> I guess it will work if you configure and make directly in the
> wastesedge directory. An out-of-source build does not work (yet).

*laughter* I actually had that thought a short while but I told myself
off that I didn't want to clutter the cvs catalogue and that it worked
just fine with the engine. I was too quick posting the above on the
ml. Anyway everything seemingly builds fine now.

Running the game it kind of freezes when Banec's dialogue should
appear (the guards random/looping messages are shown though):

     Traceback (most recent call last):
       File "./demo_intro_1.py", line 1, in <module>
     ImportError: No module named dialogue

     *** Error loading dialogue script demo_intro_1

This time I tried to think a bit more, but I don't know how to think
beyond what I see in the error message. (I even tried making a
symbolic link to dialogue from the dialogues catalogue, but all it did
was to give a slightly different error message.)

Just please tell me to "bugger off" if I'm bringing to mundane
problems to the list. ;)

Kess


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