No objection here. Have fun. Tyler
On Feb 16, 2008 3:36 AM, Kai Sterker <[EMAIL PROTECTED]> wrote: > An issue that comes up in conjunction with text rendering is that our > surface class doesn't easily support per-pixel alpha. The only way > right now to have per-pixel alpha is using surface::set_data(), which > entails a lot of additional copying around of buffers. > > To get around it, I'd propose the following: > > Extend surface::set_alpha() to take an additional bool per_pixel_alpha > that would be false by default, to remain backwards compatible. When > per_pixel_alpha is set to true, resizing the surface would create an > RGBA surface instead of an RGB surface. > > All surface methods that take individual color components (like > map_color, put_pix, etc ...) would be extended to accept an (optional) > alpha value too. > > That should allow rendering text on a translucent surface that can be > blitted pretty fast to any background while still looking good. The > overall impact on everything else would be minimal. > > If there are no objections (and no better ideas), I'd implement that > over the weekend. Let me know if I'm missing something, as I'm not all > that familiar with the gfx stuff. > > Kai > > > _______________________________________________ > Adonthell-devel mailing list > Adonthell-devel@nongnu.org > http://lists.nongnu.org/mailman/listinfo/adonthell-devel >
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