On Mon, May 26, 2008 at 11:12 PM, James Nash <[EMAIL PROTECTED]> wrote:
> Sounds promising. I'd better get on with my gfx then! ^_^ > > Are there specific graphics you want/need to showcase the work you're doing > on the map view? I think the grass will be fine for a start, as it might add new requirements to the map engine to render properly. After that, some water to walk through and sloped river banks would be useful. > My plan was to finish off the grass and ground tiles I had started but I can > prioritise other things if it'll make a better demo :-) I guess the plan still is to release the next demo by the end of summer/start of fall, so there is a little bit of time until then. For one, we want to integrate some of the GUI work (and what it will enable). And then there are also a host of changes that I'd like to make to the map stuff before the next version. One will be to completely exchange the grid based map structure with the new tree based one and with that the grid-based coordinates with pixel-based coordinates. But first and foremost, I'd like to get rid of the multiple inheritance and implement exchangeable renderers to be used by map editor or for debugging. And not to forget about loading/saving maps from files and some other smaller integration tasks. It's painful to have to put so much effort into seemingly working code, but it'll be worse once we have editors depending on that code. So now is the time (and not to forget that it took me quite a while to get familiar with what Alex devised so long ago ...). On the bright side, I figured out the issue with the messed up movement and I couldn't reproduce the segfault I was getting earlier on a third machine. Guess it really was just a library mismatch. So now I can fully concentrate on fixing up the renderer. Then all the other stuff listed above. Then the editor. Looks like a busy schedule, if I want to make it until September ... Kai > On 26 May 2008, at 17:15, Kai Sterker wrote: > >> On Sun, May 25, 2008 at 8:26 PM, Kai Sterker <[EMAIL PROTECTED]> >> wrote: >> >>> What bothers me right now is that I had the whole worldtest crash on >>> me after walking for a few steps. >> >> Should have actually committed the changes to worldtest.cc for anyone >> to try. Sorry! It's in there now. >> >>> Second, I have weird things going on with the controls. Moving left or >>> right works, but as soon as I move up or down, the character starts >>> walking in the opposite direction with no way to stop or change >>> direction again. >> >> I've tested this on my work laptop and get the same behavior. That >> rules out SDL. A second test with the 0.4 alpha 2 release wasn't >> affected, but a diff between the two didn't reveal anything that would >> have been obvious. Seems to be a case for the debugger ... >> >> >> As I'm still pretty motivated, I'll continue to look at stuff. (Funny >> thing is, part of the motivation comes from finally fixing my PC and >> playing some commercial RPGs for a day or two ... pretty >> disappointing) >> >> Kai >> >> >> _______________________________________________ >> Adonthell-devel mailing list >> Adonthell-devel@nongnu.org >> http://lists.nongnu.org/mailman/listinfo/adonthell-devel > > -- > Personal site: > http://cirrus.twiddles.com/ > > > > > _______________________________________________ > Adonthell-devel mailing list > Adonthell-devel@nongnu.org > http://lists.nongnu.org/mailman/listinfo/adonthell-devel > _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/adonthell-devel