On Mon, Feb 16, 2009 at 10:29 AM, Kai Sterker <kai.ster...@gmail.com> wrote:
> I might have to add some debug info about the properties of the screen > surface we actually get on OSX and compare that with Linux/Win32. Here's what I get on Windows: ster...@ntnbkst /d/adonthell/adonthell/build/test $ guitest.exe -g ../../test/ Video information: Video driver used: windib Internal game depth: 32 Can create hardware surfaces: No Window manager available: Yes Hardware blits accelerated: No Colorkey hardware blits accelerated: No Alpha hardware blits accelerated: No Software blits accelerated: No Colorkey software blits accelerated: No Alpha software blits accelerated: No Color fill blits accelerated: No Total video memory available: 0 Kb Fullscreen: No Alpha value: 255 Escape pressed, leaving... ster...@ntnbkst /d/adonthell/adonthell/build/test $ export SDL_VIDEODRIVER=directx ster...@ntnbkst /d/adonthell/adonthell/build/test $ guitest.exe -g ../../test/ Video information: Video driver used: directx Internal game depth: 32 Can create hardware surfaces: Yes Window manager available: Yes Hardware blits accelerated: Yes Colorkey hardware blits accelerated: Yes Alpha hardware blits accelerated: No Software blits accelerated: Yes Colorkey software blits accelerated: Yes Alpha software blits accelerated: No Color fill blits accelerated: Yes Total video memory available: 317407 Kb Fullscreen: No Alpha value: 255 Escape pressed, leaving... In both cases, stuff works fine. When I am at home in the evening, I'll try on OSX. Kai _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/adonthell-devel