On Sun, Mar 22, 2009 at 5:09 PM, Kai Sterker <kai.ster...@gmail.com> wrote:
> Finally, another important prerequisite for the map editor is in > place. We can now save and load maps. Worldtest has been changed to > load its map from a file now. [...] > With that code in place, I can start work on the actual editor. Not > sure if I get far today, though. First step is done. I have a small GTK+ app that can load and save the map. A lot of code is copied from dlgedit, so I tried to move some if it into a common package under the tools module. It's not much (and doing it was boring), but it should be a good starting ground for more interesting things to come. Figuring out which object is under the cursor for example, or scrolling. To try for yourself, you'll need an up-to-date CVS checkout of Adonthell itself, then update tools with -d switch to get the new directories. Once everything compiled successfully, run mapedit with the obligatory -g ../../../adonthell/test switch so it'll find the data files. Then you can load the test-world.xml file that's also found under adonthell/test/data. Aside from that, I noticed that the commit notifications work a bit unreliably as of late. Today I only got them for the new directories I've added, not for any of the numerous files. Last weekend I didn't get anything at all. Might be a problem at Savannah ... And finally, I've changed the description of the world module on the Wiki to better reflect what's actually implemented. Probably a bit vague, though. But should be better what was there before. See http://adonthell.berlios.de/doc/index.php/Architecture:Map_Module. So much for now. Won't do anything else today, I guess, but will probably work on stuff over the week. Kai _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/adonthell-devel