On Thu, Apr 9, 2009 at 8:52 PM, Kai Sterker <kai.ster...@gmail.com> wrote:
> With path finding and the dialogue widget there, I will work on > updating worldtest with the following: > > * Integrate schedule system, so that player controls are implemented > by PC schedule script and NPC movement controlled by (simple) NPC > schedule. I have the player part done, although it turned out that the schedule stuff wasn't as complete as I had thought. I've improved it a bit, but it might need even more work. Now I'm in the process of writing the NPC schedule, but I've ran into issues with the path finding: * We'd need the pathfinding_manager to be static, so that I can add path finding tasks from the schedule script. * I cannot set a callback that will inform me when the pathfinding is done. Frederico, would it be okay if I made those two small changes? Other than that, I've also updated the Wiki with some informations about the schedule stuff: * http://adonthell.berlios.de/doc/index.php/Architecture:Map_Module * http://adonthell.berlios.de/doc/index.php/Scripting:Characters Probably still missing a number details, but I hope things will get clearer once I complete the NPC schedule. Kai Kai _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/adonthell-devel