A first in years: the mapeditor has been updated to actually place something on the map!
I had hoped to have that feature more complete, but it turned out a bit more complex than I imagined. So there are still some limitations: * Objects can only be placed at height 0. Setting a different height requires some more thoughts, so I haven't attempted it yet. * The grid automatically adjusts to the selected object. Changing or toggling the grid manually is not possible yet. * Only objects already on the map can be picked and placed elsewhere. * No safeguards are in place yet, so it's possible to add duplicates of unique entities, which will crash the engine on loading. Even with those limitations, it's a start :-). The next things on my list are: * Placing objects at arbitrary heights * GUI elements to adjust the grid manually * Object browser to add new entities to the map. * Entity editor to set id of unique entities, etc ... So there's still a lot to do, but with the basics in place it shouldn't be too difficult to get each of those implemented. In the meantime, please give it a try and report problems :-). Might also be in order to start some documentation on the Wiki. Kai P.S: The tools build system got the same fixes I had made to the engine earlier today. So be sure to run autogen.sh and do a clean build. P.P.S: The tools might not build properly if the engine has been compiled with cmake. Beware! _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/adonthell-devel