On Fri, Aug 14, 2009 at 11:17 PM, Kai Sterker<kai.ster...@gmail.com> wrote:
> Basically you can have multiple sprites, each of which can be > represented by multiple shapes. So I did come up with the following UI > (see attached shot). I'll see if I can fill in the most basic editing > functionality over the next couple days. Won't be anything fancy, > though, but hopefully enough for creating basic models. Despite trying to do everything but editor work, modeller is finally taking shape. The screenshot shows it in action, the code itself needs a bit of cleanup before it can be committed. What you see is the character sprite loaded and a first shape added to one of the animations. There are 4 handles on the shape, to change it's position, lenght, width and height. Position will change x and y axis when dragged, and z axis when shift-dragged. (Dragging the handles actually needs to be implemented next, but since the handle positions are known, this should be a piece of cake) Rendering is using the mapengine renderer, so what can be seen will be exactly how it will later appear in game too. Oh, and there probably needs to be a "duplicate" button, so that shapes can be copied from one animation to another. Otherwise it gets too tedious with sprites like NG, consisting of 12 animations (and possibly more to come). There's other work left too, but not much more to make modeller actually functional. I'll keep you updated. In the meantime, further ideas and suggestions are welcome. Kai
<<attachment: modeller.jpg>>
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