On Tue, Jan 3, 2012 at 1:16 AM, StyxD <sty...@gmail.com> wrote: > I didn't have time to work on adonthell from October through now > because of a combination of university and an unexpectedly acquired > half-time job, but I'm back at it.
Great! > But I'm hitting a bit of a brick wall now. I managed to make the > speech balloon appear in a little test application, but when I tried > to run it under worldtest to test positioning, I've come to a point > where adonthell crashes with no helpful stack trace ("PC: @0x10 > (Unknown)" - that's all). I can't debug it either, because the > debugger causes it to crash in a different place, although it seems > that it passes the point of adding the layout to window_manager. > > It seems that whatever it is, it's somehow related to adding something > to window_manager. Sounds like something is messing up the stack. Could be tricky to find, but I'll take a look, hopefully tonight. > To replicate, run this python script in-game (I've appended it to the > "I wonder what's in this barrel" script): > > l = gui.layout(400, 400) > la = gui.label(300, 300) > la.set_string ('foo') > l.add_child(la, 0, 0) > gui.window_manager.add(0,0,l) Will do. > PS I just now accidentally discovered that pressing ctrl-d in > adonthell completely wrecks the program for some reason. Hm ... have to try that. Good catch! Kai _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/adonthell-devel