Hi Kai, All, I need some help understanding the python::pass_instance() mechanisms.
When I try to add specie as a new savegame object, it gets stuck at this point, and SWIG complains that it doesn't know what rpg::specie* is, or, if I don't add a GET_TYPE_NAME() macro, it doesn't know what a python::script* is. This is because the base class, rpg::group(), is trying to instantiate things with Python. When it fails during runtime, SWIG shows a list of the types it knows, and things like rpg::character are not listed. I'm confused. :-) Thanks, - Chris On Mon, Jun 11, 2012 at 01:27:38PM +0200, Kai Sterker wrote: > Hey Chris, All, > > find the updated worldtest in the saving_loading branch: > > > https://github.com/ksterker/adonthell/commit/3170086e7c3eba087f8ff5605051fb060dc8acc7 > > I hope the comments added make it clear enough what to do in each > case, but if not we can discuss the details here. > > > A few general hints will certainly help, however: > > * The initial game data is kept in the toplevel data directory (i.e. > adonthell/test/data/) and can be recognized by the .data extension. > It's probably in zipped binary format. > * The script adonthell/test/convert_data.py can be used to convert > back and forth between binary and XML data. Useful if you need to edit > stuff in the data files directly. > * The script adonthell/test/filereport.py lists the contents of data > files (both binary and XML) in case you only want to look at them. > * Usually when I had to update contents of any data file I would > implement saving first and leave loading compatible with the old > format. Then add code to worldtest to correctly setup all the data, > then save it. Afterwards, update loading for the new data format and > remove hard coded initialization from worldtest again. (For minor > changes, editing the XML data is probably quicker, though). > > > Kai > > _______________________________________________ > Adonthell-devel mailing list > Adonthell-devel@nongnu.org > https://lists.nongnu.org/mailman/listinfo/adonthell-devel _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/adonthell-devel