Hi, I tried compiling Adonthell on a Debian squeeze machine this weekend, and ran into a problem with src/py-wrappers/adonthell/py_audio.i which includes "audio/sound.h".
Unfortunately, this is the same name as under /usr/include/audio/sound.h, which is part of libaudio-dev, the network audio system. and python starts using libaudio headers in some parts and the build process uses adonthell's headers in others. This reveals a weak point in both adonthell's build system, and its library includes, in my opinion. Applications that build against adonthell, should include headers like this: #include <adonthell/audio/sound.h> instead of just <audio/sound.h>. And the headers should be installed under something like: /usr/include/adonthell-1.1/adonthell/audio/sound.h so that applications can specify which version of adonthell they want to compile against, by setting -I/usr/include/adonthell-1.1 in their compiler flags. My idea is to add a symlink called adonthell, under build/ that links to src/. The build/ directory is already in the -I include paths, so this makes including <adonthell/audio/sound.h> possible. Then change all the applications, such as worldtest, to use <adonthell/...> and change the rest of the code only where needed. Most of the time, when including headers in the same module, doing #include "sound.h" should be sufficient, but when including from another module, perhaps using the full <adonthell/audio/sound.h> is a good idea. Thoughts? - Chris _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/adonthell-devel