On Mon, Sep 3, 2012 at 11:50 AM, Kai Sterker <kai.ster...@gmail.com> wrote:
> Some suggestions for improving mapedit usability. Guess I'll want to > implement at least a few of those in the near future. But if somebody > else wants to have a go, feel free. [Items of lesser imporance in > brackets.] > > * Allow to set the Z editing position to either the top or bottom of a > tile already on the map. Probably just a keyboard shortcut, as a > menu-entry makes little sense as hovering over the desired tile is > required. But this would make it a lot easier to switch editing of > different layers. It also makes the next point less important. Implemented today. Use 't' and 'b' keys to set Z to either top or bottom of the object currently highlighted. > * Improve height level filtering. Right now uses the bottom of objects > to filter them, but with the current approach to walls and floors it > would be better to use the top of objects to filter them. This would > allow to filter the walls and still see scenery and characters placed > on the same level as the walls. Pretty much impossible, as that influences how render_zones work in the game. So this needs to stay like it is unless we override the algorithm used specifically for mapedit. > Also, I managed to crash mapedit by changing zoom level while being in > "paint" mode. Luckily I had saved not long before. But I need to > investigate and fix that too. Still need to do that and possibly pick some other low hanging fruits from the list in the previous mail. Kai _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/adonthell-devel