Hooray, Adonthell 0.3 compiles, installs and runs with Python 3.5 :-). Admittedly, it isn't getting very far yet:
kai@Trinsic:~/adonthell/adonthell-0.3$ adonthell-wastesedge exec_file: init load failed: Traceback (most recent call last): File "./init.py", line 229, in <module> File "./init.py", line 43, in __init__ File "./adonthell.py", line 3420, in set_visible TypeError: in method 'win_base_set_visible', argument 2 of type 'bool' init: destructor called But after struggling mightily for a while to get "import _adonthell" working that's quite a good point to conclude todays coding session. Apparently, with Python 3, SWIG is missing some of the required glue to support statically linked Python modules, so I had to throw in some extra code to get it past that hurdle. For a minute I already feared I'd have to convert stuff to dynamic module loading. That would not have been fun. Regards, Kai On Mon, Apr 25, 2016 at 11:34 PM, Kai Sterker <kai.ster...@gmail.com> wrote: > Just a little update: > > I have everything compiling with gcc 5.3 and Python 3.5, with only a few > more warnings to get rid off. > > The thing I need to look at next, however, is the make install step, > during which we compile the python scripts and only install the compiled > ones. This is different with Python 3, as (a) the .pyc files end up in a > subdirectory called __pycache__ and (b) they get decorated with the name of > the python interpreter. Guess there is some reading I have to do in order > to figure out what to make of that. > > Once that is done, I'll check that things still work with Python 2 and get > rid of the remaining warnings. Then I should be able to commit the first > batch of changes (really only a few!). > > Regards, > > Kai > > > On Mon, Apr 25, 2016 at 11:32 AM, Kai Sterker <kai.ster...@gmail.com> > wrote: > >> Hi all, >> >> as discussed in January, I have started with the process of going over >> the 0.3 code to make sure it still compiles on modern systems. I assume >> nobody else has done anything on that front yet? >> >> >> I am currently touching up the configure script, so have not even >> attempted to compile anything. >> >> My plan is to enable support for Python 3 (and I would have dropped >> Python 2 completely, if OSX didn't still only ship 2 by default). Our >> scripts shouldn't really have anything in them that would be incompatible >> between 2 and 3, and SWIG should take care of the rest. So unless it turns >> out to be a huge effort, I will try to see this through. >> >> SDL I'd keep at 1.2. Porting to 2.0 might be feasible by taking the >> relevant code from v0.4, but I don't think there is much to gain. But we'll >> see ... I do have a bit of time right now :-). >> >> >> In general, I want to make sure the code configures and builds on at >> least Ubuntu 14.04 and 16.04 (both I have around for testing). I'd also >> like to get a 64bit Windows build, but not sure yet if I try >> cross-compiling or install Windows again. Possibly former, as the effort of >> getting all the dependencies set up appears to be the same in either case. >> >> For OSX, I can get my hands on 10.9, and I might be willing to install a >> more recent version on a separate partition, at least. From what I've read, >> SDL 1.2 has some troubles on newer OSX, unless the bleeding edge is used >> [1], so ensuring that a new build runs seems to be essential. It would also >> be nice to get the binary signed, but I don't think I'll pay for a >> developer account just for that. >> >> >> Oh, I am also thinking about moving the v0.3 code from CVS to git. Even >> if nobody else will work on the code, it might not be a bad idea to >> migrate. Since Savannah is offering git repos too, I'll probably keep it >> there. >> >> >> For Waste's Edge, there isn't really much to change. Maybe some of the >> scripts need some updates for Python 3. However, I would want to replace >> the music files with ones that have a higher quality. If I recall >> correctly, those that are in the game were encoded with a lousy bitrate to >> keep the download small. But I believe I had versions with better quality >> around somewhere. Got to see if I can dig them out. >> >> >> That's all I can think of that really needs doing. Once the first changes >> are in, it would of course be nice to test on other distros. I'll let you >> know when it's time for that. >> >> Let me know if there is anything else that might be worth considering. >> >> Regards, >> >> Kai >> _____________ >> [1] >> https://forums.libsdl.org/viewtopic.php?t=11620&sid=c8a77894074a1545bebfa21d8acf9a6d >> > >
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