On Thu, Jun 9, 2016 at 10:25 AM, Kai Sterker <kai.ster...@gmail.com> wrote:

Hope to get OSX binaries done on the coming weekend. Then there is one week
> remaining for the Windows version. Right on time.
>

Compiling on OSX revealed a number of memory issues, which I tracked down
on friday. I do hope I got everything that was causing crashes, but will
definitely do some further testing with valgrind on Linux before final
release.

Saturday I did not do much, and yesterday I finally started building an app
bundle. Instead of doing it more or less manually, as before, I came up
with two scripts (one for adonthell, one for wastesedge) that compile the
code with the necessary flags and set the target of "make install" such
that the bundle gets properly populated. In doing that, I also tested an
out-of-source build for adonthell, which will need some small corrections
to function properly, and there are one or two minor tweaks still left for
the make_bundle scripts. But I hope I can release a test binary tonight.

I did not yet look at building a sandboxed version of Adonthell, though I
certainly will give it a try.

In testing, I also found a number of bugs that I want to correct, but
nothing that is really bad, so I'll save those for later:
- In Letterbox mode, speech bubbles may appear outside the actual game
window. I hope that setting a clip rect for the renderer will fix that.
- When bringing up the save screen by pressing 's', saving the game does
not automatically close the screen. Have to check if the same problem
occurs when using 'l' for loading.


Kai
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