Ug, sorry, never noticed the bottom half of your message. Yeah that is
weird, I would guess it just was an optimization that didn't mention itself
to the rest of the equation.

I'll look closer next time!


> Given this source code
>
> C# source:
>  public bool IsIndexed {
>   get { return (SearchFlags & (int)
> AttributeSearchFlags.Index) != 0; }
>  }
>
>
> why is the comparison to 0 done twice?
>
>
>
> Anakrino decompilation:
> public bool get_IsIndexed() {
>  return this.SearchFlags & 1 == 0 == 0;
> }
>
>
> ILDASM decompilation:
> {
>   // Code size       15 (0xf)
>   .maxstack  2
>   IL_0000:  ldarg.0
>   IL_0001:  call       instance int32
> SimmoTech.ActiveDirectory.ADAttributeSchema::get_SearchFlags()
>   IL_0006:  ldc.i4.1
>   IL_0007:  and
>   IL_0008:  ldc.i4.0
>   IL_0009:  ceq
>   IL_000b:  ldc.i4.0
>   IL_000c:  ceq
>   IL_000e:  ret
> } // end of method ADAttributeSchema::get_IsIndexed
>

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