The way I understand it, the current BeginWrite on the FileStream object will write out it's buffer at the location of the last Seek. The problem comes when there are multiple threads using the same FileStream instance. Each one is looking to write to a different offset in the file. This means each thread must call FileStream.Seek followed by FileStream.BeginWrite Obviously, this creates a race condition.
Why isn't there an async BeginWrite, on the FileStream, with an argument which specifies the offset within the file to write to. It's possible to call WriteFileEx within the Win32 API with an OVERLAPPED struct which specifies the offset. Why isn't this exposed through the framework? __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com =================================== This list is hosted by DevelopMentor� http://www.develop.com View archives and manage your subscription(s) at http://discuss.develop.com
