> From: dave wanta > Ok, I just confirmed what both of you said. If I move the > GC.Collect() call > out of the function *and* I switch to 1.1 it works.
Do you happen to be using a debug build of your code? I would have expected that for a release build, setting a local variable to null and then calling GC.Collect would have reclaimed the memory right away. For a debug build, I'd expect the behavior you're describing... Just curious more than anything. Like the other folks, I don't know of a solution on the 1.0 runtime for the large object heap issue. -Mike Bear Canyon Consulting LLC http://www.bearcanyon.com http://www.pluralsight.com/mike =================================== This list is hosted by DevelopMentorĀ® http://www.develop.com View archives and manage your subscription(s) at http://discuss.develop.com
