> From: dave wanta
> Ok, I just confirmed what both of you said. If I move the
> GC.Collect() call
> out of the function *and* I switch to 1.1 it works.

Do you happen to be using a debug build of your code?  I would have expected
that for a release build, setting a local variable to null and then calling
GC.Collect would have reclaimed the memory right away.  For a debug build,
I'd expect the behavior you're describing...

Just curious more than anything.  Like the other folks, I don't know of a
solution on the 1.0 runtime for the large object heap issue.

-Mike
Bear Canyon Consulting LLC
http://www.bearcanyon.com
http://www.pluralsight.com/mike

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