At 07:40 PM 10/25/2001 +0200, Alex Bitney wrote:
>Hi!
>
>Paul Brinkley wrote:
> >
> > I wrote a class that represents an animated image. (Yes, I know, it's been
> > done elsewhere; mine has extra features, blah blah blah...) The image is
>
> >
> > The problem is in making it stop properly. When animating, it runs in its
> > own Thread. (I should probably use the Timer thread instead, but that's
>
>Override Component.removeNotify() method. Works always.
Ah, I see. So I define it like:
public void removeNotify()
{
super.removeNotify();
// set a flag or whatever to stop the thread or stop making timer events
}
Right? Looks good to me.
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