Actually, the goal is for the students exposed to this modeling - will be
better in math, science and management - art is now the means to teach
something not a way to make something - how right Marx, Heidegger, and Marcuse
were about the human being integrated into the technologies - rather than
technologies being integrated into the human -


On 6/12/10 11:07 AM, "William Conger" <[email protected]> wrote:

The whole thing is driven by "outcomes" based teaching.  Once the desired
outcome is identified then all are taught to match it and are evaluated
according to their success.  Thus, in order to succeed in creativity once must
match the stated outcomes by not being creative.

The problem as I see it has nothing to do with creativity but with skills.
The 8 rules list could be ok if specific skills were being taught.  This is
the practice in many areas of study, especially in the sciences.  It is not
transferable to the mysterious thing we call creative.  Why not just ignore
the notion that creativity can be taught?  We all know it can't be taught
because it is always defined in retrospect, by society and by societal agents,
the teachers.   But skill -- the most abused word in art education -- can be
taught because models can be stipulated, whether or not they are good or
"creative".  The old fashioned approach,  to teach skills and knowledge as
modes of access and to admire but otherwise ignore "creativity" might be still
be the best and most honest approach.  It allows for the "What can you do with
this?" possibilities while centering on what can be objectified a-priori.  My
rule of thumb is that whatever is being taught as
 art in K-12 should be fully rejected at the higher education level...but only
after students are selected for having met the highest standards of K12.
Goofy, I know, but worthy.  If the k12 teach "woo-woo creativity, then the
higher ed schools should teach the opposite --  skills and knowledge -- and
ignore "creativity" as a not-yet recognized social construct. It is truly a
shame and a sham to for K12 teachers to avoid skills and knowledge, the very
abilities one needs to access depth in any field -- and to instead construe a
ridiculous "outcome" measure of creativity.  This is just more evidence to me
that the good artists will skirt around the edges of their "art" education,
remaining aloof to all of it while being able now and then to dazzle the
ruling educator-crowds with their completely irresponsible and unmeasurable
artworks. You know this better than I do.
wc


----- Original Message ----
From: Saul Ostrow <[email protected]>
To: "[email protected]" <[email protected]>
Sent: Sat, June 12, 2010 9:20:15 AM
Subject: Re: "Would aesthetic values if converted or reduced into  statistical
representation nullify the aesthetic values?"

Agreed - and the conference was for K-12 art teachers - or as they now like
to
call themselves teaching artist - I found the desire to quantify scary - and
am now trying to figure out what the effect of this modeling of creativity
will have on higher education and art schools


On 6/12/10 10:12 AM, "William Conger" <[email protected]> wrote:

Nothing in the 8 rules, and they are rules drawn from presumed proofs, allow
for tacit knowledge.  I'm still under the spell of Collins and his treatment
of tacit and explicit knowledge.
This is just more nonsense from those who claim that creativity can be mapped
and predicted.  See Greenberg re "concocted" art (or creativity).  The drones
of society can't abide the fact that some actions can't be predicted or
turned
into formula.
wc


----- Original Message ----
From: Saul Ostrow <[email protected]>
To: "[email protected]" <[email protected]>
Sent: Sat, June 12, 2010 9:00:32 AM
Subject: Re: "Would aesthetic values if converted or reduced into
statistical
representation nullify the aesthetic values?"

I was at a conference on teaching creativity/ problem solving at the
Guggenhiem the other day
The general consensus is that the following 8 points constitute creativity
1.The ability to make connections/ observation
2.The ability to articulate the relation between needs and ideas (systemic
thinking)
3. the development and acknowledgement of choices
4.connecting goals to means - ability to deal with contingencies
5.material knowledge - limits and possibilities - resource recognition
6.ability to model diverse perspectives - non-linear / non
heirarchicathinking
7. adaptability/ ability to abstract ( to apply knowledge from one discipline
to another)
8. learning by trial and error- learning from mistakes - integrate evaluation
into practice
9.reflect and evaluate (critical and self-critical thinking) -
10. seeing challenges as opportunities
11. role playing
Conclusion: creativity is the ability to reformulate a question after it has
been answered




On 6/11/10 6:02 PM, "William Conger" <[email protected]> wrote:

All these laments are so boring.  The past never returns and it is always
idealized.  Get over it.  If you don't like art today don't deal with it.  Go
weep in victorian rooms of your favorite museum.

wc


----- Original Message ----
From: joseph berg <[email protected]>
To: aesthetics-l <[email protected]>
Sent: Wed, June 9, 2010 3:08:13 PM
Subject: "Would aesthetic values if converted or reduced into  statistical
representation nullify the aesthetic values?"

http://www.www.helium.com/items/1603379-aesthetics-and-the-philosophy-of-repr
esentation




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