You could try reaching out to Epic Games on the NANOG list.  I could see
"bad things" happening if they see a bunch of folks connecting from the
same IP/block at the same time.

For bandwidth, low latency to Epic's servers and symmetric bandwidth for
game traffic is probably best since they'll all be sending and receiving at
the same time.

I'd also set up some QOS around making sure the Fortnite traffic gets
highest priority with general web traffic taking a lower priority.  I
imagine some guy would try to DOS the network if he got annoyed at another
player.


On Thu, Aug 16, 2018 at 2:52 PM CBB - Jay Fuller <[email protected]>
wrote:

>
> also - how many public ip addresses?
>
> ----- Original Message -----
> *From:* CBB - Jay Fuller <[email protected]>
> *To:* [email protected]
> *Cc:* [email protected]
> *Sent:* Thursday, August 16, 2018 1:48 PM
> *Subject:* fortnite
>
>
> A local vendor here is wanting to host a fortnite tournament this weekend
> - thought he had it all figured out but at the last minute realized he
> probably needs more bandwidth.  wants to host 75-100 players at a local
> "food hall" which is similar to a food court in a mall.
>
> What kind of bandwidth are we looking at?
>
>
>
> --
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> [email protected]
> http://af.afmug.com/mailman/listinfo/af_af.afmug.com
>


-- 
Tim Cailloux
Southern Internet -- Locally Owned and Operated
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